There are some who believe that it never actually existed in any sort of purchasable form - that it only ever existed as a download on ROM repositories and whatnot. And back in the days before modern distribution methods? It was neverthat simple.įor years, the origins of the infamous Super Famicom title Hong Kong 97 seemed to be a riddle, wrapped in a mystery, inside an enigma. Of course, it isn’t always quite that simple. On the independent level nowadays, you probably picture smaller teams pouring their hearts into their passion projects, before selling and marketing their own wares online via itch.io or Steam or wherever else have you. On the AAA level, it’s all pretty straightforward: A developer is tasked with producing a game, said developer develops said game, and a publisher makes sure it lands on store shelves. There’s not really a sense of mystery as to “how games get made” any more. “Wipe out all 1.2 billion of the red communists!”
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